For example, there’s a trigger-happy World War 3 veteran reliving the horrors of war while snapping his chain-gun like Bill Duke in Predator, and not forgetting the lunatic accountant attempting to settle matters from the comforts of his desk with his army of remote firearms. Thankfully every encounter comes across very differently from one another. From an unlawful petrolhead clan that appears as a concoction between the teddy boys of Grease and dangerous warlords of Mad Max to a bunch of ice hockey rejects who look like what the Mighty Ducks could have turned into if Emilio Estevez happened to be an angry juiced up warlord.Įach area has several contracts for our bounty hunters to contend with, who also happen to be bursting with personality to match their 80s stereotypical villainous presence. The opposition is batched up like the gangs of Walter Hills 1979 cult classic The Warriors, with their fancy dressed and themed attire ready to represent their territory led by some form of unhinged turf leader. The disposable weaponry keeps the kinetic pace moving off on a tangent all the way until an enemy jetpack crash lands right into our headhunters’ personal space. There were many times where I was blasting craters of flesh out of leather jackets with the shotgun, quickly discarding it in favour for something a bit more automatic, then hitting the driving range with the old faithful crowbar while on the hunt for more lead to spend. One thing I did particularly like was how I rarely ever packed the same weapon for too long. There’s a vast amount of toys on offer too, with C4 being one of my favourites, especially when timing the detonator to set off under an aggressive dune buggy to help establish those more expressive moments. Review copy of game provided by publisher.All three controllable characters have the ability to quickly dash around the joint in a similar fashion to something like Katana ZERO, setting up some rather stylish possibilities as a result. A throwback that doesn’t reinvent the wheel but works out some of the finer kinks of the genre. I am glad the amazing trailer was for a fantastic game. If classic run and gun games are something that piques the interest, Huntdown is a must buy. Luckily, the Steam copy has a screen-sharingfeature that means there is a workaround for the lack of online multiplayer, but I am on console unfortunately. I understand that setting up online multiplayer can be costly for indie developers, but I can’t tell you how the co-op is because we are currently in a pandemic and this game feels like something I would play with a friend over the course of a day. The only real place this game stumbles is the lack of online multiplayer. This game is challenging, but it feels so good being able to work through sections that were giving me some trouble. It’s a fair way to reward skilled players while not punishing less skilled players by locking off later levels. ![]() There isn’t a lives counter, but instead a medal for not dying in levels. Huntdown is challenging, but not punishing. Sure, the music is not chiptune but instead modern electronic music and the characters all speak without being lowered in quality to the point of sounding like Altered Beast, but the main modern aspects come from the gameplay. I think this game really excels with the modern design choices the developer implemented. There’s also an abundance of various weapons, which all work and look very differently. I picked up a sawed off shotgun expecting it to basically just be another shotgun but with maybe more damage, but it actually had a different spread and couldn’t fire as far, which was also true for the enemies that used it as well. ![]() ![]() ![]() The design of this game is extremely strong in every aspect. In one level, a movie theatre was torched and falling apart and in the background was a movie poster for John Carpenter’s The Thing. Levels also reflect this with how much detail is in them. It’s impressive how much is done with so little. PLATFORMS: PS4, XB1, SWITCH, PC, MAC, LINUXĮach level ends with a fight against one of the gang higher ups and each boss fight feels uniquely different despite gameplay being reduced to a jump, a dash, shooting, and throwing a secondary weapon. Like the classic movie The Warriors each gang has their own aesthetic with plenty of variation in the enemy designs within each gang. The plot revolves around the Huntdown, which is where one of the three playable characters (all with their own attitude, weapon, and sub-weapon) is tasked to go in and take down the gangs overrunning the city. *chef’s kiss* What a wonderful throwback. Some of the best pixel art I’ve seen in a long time, solid side scrolling run and gun gameplay, and a 80s cyberpunk aesthetic. Huntdown feels like a game I would have played growing on my Sega Genesis or Super Nintendo.
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